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On the subject of assets, one thing that would make towns feel a little more "real" - particularly in the European biome - is the idea of having to work around a historic centre or particular historic buildings. Obviously there's loads on the Workshop, but an official pack might allow for some new assets and that kind of thing.
Sid meiers railroads mods generator#
The map generator I always find places towns a bit too regularly, like on a grid, while industries are plonked down a bit randomly. There’d also be a new Natural Beauty feature, in which some towns will like to become tourist hotspots for their scenic character, but high emissions and construction risk causing a backlash/loss of revenue/higher costs to build.Ī map pack might be nice. If global emissions hit higher thresholds, you’ll experience sea level rise and the loss of productivity from certain industries. A Leisure/Beauty/Nature DLC would add new drawbacks to emissions.Failure to do so would lead to fines and a lowered credit rating, which would make everything more expensive. You’d need to manage those, and investigate why the crashes occurred. Poor condition, poor track design, and low efficiency would result in breakdowns, crashes, and explosions. An Accidents DLC would expand the maintenance feature for vehicles into different workflows, and databases to be managed.An Intracity DLC would add vanilla underground stations and subways, as well as tweaks to buses and trams.Personally? Assuming all of this wouldn’t turn the game into “Loading Screen Simulator”, I’d like to see more features involving intracity transit, accidents/emergencies/collisions/crashes, and also emissions, weather/seasons, and leisure travel/natural beauty. I’m curious to see what folks would like to have in future DLCs/iterations/updates of Transport Fever 2.